It only took around 60 seconds to defeat the three blue dragon wyrmlings that attacked the party. But it only took that many seconds for about half of the heroes that set out to die. Two dragons used their breath weapons, sending scorching flames out and eventually fatally wounding many heroes. One hero, of the same draconic lineage, managed to withstand the onslaught, but not without questioning his commitment to the fight. Another hero miraculously survived every bit of fire and flame unscratched. Surely their gods were with them!
After the round of combat, those standing were removed to the cells. Healed and prepared for another fight, they heard a chanting coming from the coliseum: "Floof! Floof! Floof! Floof!" Deciding that discretion is indeed the better part of valor, they chose instead to investigate the scratching coming from the back of their cell.
As they rested, and their dead were buried within the coliseum, they were visited by their gods. Several of the heroes, who had been buried, re-appeared. They had been given a choice of death or giving something up to the Dark Fae God-Queen Illith. Others, touched by Gloriana, the Light Faerie Queene, returned to life. Those that lived found themselves bestowed with the blessings of their gods, and suddenly became more powerful.
Returning to the scratching in the cell, they investigated and found a goblin named Trauma Imp, who was tackled and quickly disappeared after revealing that he would help them from time to time obtain their objective— he would help them find the Dark Wizard Ptramu. Perhaps it seemed odd to those present who remembered their mission: they were to stop Ptramu, which need not require they find him.
Nevertheless, the party made their way into a dungeon. They discovered a shrine to Ptramu with incorrect depictions of famous events in the war between that wizard and the rest of the world. They also discovered a trick door, hidden in the right wall, that when opened began to slowly shrink the shrine-room. After quickly exiting, they could no longer go back. They must press forwards.
The party entered another shrine room, this time to the god Orm. It had been torn apart and used as a campsite. Three metal-wrought suits of armor arose and began moving towards the group. Still worse, several of the clerics had the uncanny feeling that something worse watched them from the shadows of the room…